![]() ![]() Note that this value is specified always in centimeters (cm) the material automatically converts it into scene units based on the currently selected system units. ![]() ![]() Smaller values cause the material to scatter less light and to appear more diffuse-like higher values make the material more translucent. Scatter radius – Controls the amount of light scattering in the material. Scatter coefficient – Specifies the subsurface color, just beneath the surface of the material.įog color – Specifies the deep inside color of the object. Brighter colors cause the material to scatter more light and to appear more translucent darker colors cause the material to look more diffuse-like. Scatter color – Specifies the internal scattering color for the material. Sub-surface color – Specifies the general color for the sub-surface portion of the material. Scatter coefficient + fog color – The subsurface effect is controlled with the help of the Scatter coefficient and Fog color parameters. Sub-surface color + scatter radius – The subsurface effect is controlled with the help of the Sub-surface color and Scatter color parameters. Overall color – Controls the surface coloration for the material.Ĭolor mode – Allows you to determine which method is used to control the sub surface scattering effect. ![]()
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